Game Studio Hub
Unity & Game Developer Portfolio
Unity game developer with 2+ years of hands-on experience shipping 2D and 3D titles across Android and PC. I focus on gameplay programming, performance optimization, and modular systems that scale from prototype to live build.
Key Achievements & Milestones

Selected in Exclusive Google Play x Unity Program & Standout Project Feature
Selected into the exclusive 6-month Google Play x Unity Game Developer Training Program from 5,000 applicants. Scored 660/700 on certification exam and had Fasteroid chosen as 1 of only 4 projects with a dedicated exhibition stand at graduation.
- ▸Top 500 selected out of 5,000+ applicants (Top 10% acceptance)
- ▸Scored 660/700 — Unity Certified Associate Game Developer
- ▸1 of 4 projects chosen for dedicated exhibition stand at graduation
- ▸Selected for official Google Play & Unity testimonial feature

Godot Engine Peer Mentoring — 3 College Cohorts
Led an intensive Godot Engine peer mentoring session for the School of Future Tech across all junior cohorts. 50+ students with zero prior engine experience built and shipped a complete 2D arcade platformer in 3 hours.
- ▸50+ students mentored across all junior cohorts
- ▸Zero-to-playable game built from scratch in under 3 hours
- ▸Covered Node tree architecture, GDScript physics, and scene composition
- ▸Active student experiments and self-directed post-session builds

Guest Workshop Host — Live Godot Game Dev Workshop
Invited by CSI Thakur College in 2nd year of college to host a 3-hour live Godot workshop teaching students how to build a Donkey Kong-style arcade game from scratch.
- ▸Invited as guest workshop host in 2nd year of college
- ▸Live-coded a Donkey Kong-style arcade game from scratch
- ▸Taught engine fundamentals, mechanics, physics, and gameplay loop
- ▸Partnered with CSI Thakur College and student mentors

Fasteroid Launched on Google Play — 1K+ Downloads in 24 Hours
Shipped Fasteroid on Google Play after 3 months of rigorous development, performance tuning, and playtesting with Stopwatch Games. Surpassed 1,000+ downloads within 24 hours.
- ▸1,000+ downloads within the first 24 hours of launch
- ▸3 months of agile iteration and community beta testing
- ▸Published commercially on Google Play with Stopwatch Games
Featured Games
2026
The Keyhole
First-person horror project in development with inventory mechanics, event-driven scare logic, and procedural room generation.
2025
Bubble Chef
Global Game Jam 2025 entry. Play as a bubble-shaped chef catching ingredients to create Indian dishes like vada pav and pani puri! 3D visuals with chaotic cooking action.
2025
Fasteroid
Mobile arcade game shipped on Google Play with progression systems, player controls, and monetization-ready architecture.
2025
Knight Spade
A card-based game for the Love Game Jam. Pick a card to get a random power-up and defeat the boss! 12th in graphics, 41st overall out of 400+ entries.
2025
Making a Game in Every Language
Building a playable game in every popular programming language — Python, C#, C++, Java, JS, TS, Lua, Rust, Go, Dart, Kotlin, Swift, Ruby and more!
2024
Donkey Kong Clone
A recreation of the classic Donkey Kong game from Gameboy times! Features vertical climbing, barrel physics, level progression, pixel art, and animations.
Technology Stack
Core Skills
Project Distribution
Hire Me For
Availability
Available for freelance, contract, and collaborative game projects. Open to part-time and full-time discussions.
Remote-first (India timezone), flexible for async global teams.
Gameplay Systems
Player controllers, state machines, combat/interaction loops, camera systems, and reusable core mechanics.
Optimization & Profiling
FPS stabilization, memory/performance tuning, object pooling, runtime culling, and script refactoring.
Mobile Shipping
Production-ready Android builds, store preparation, Play Services integration, and post-release iteration.
Technical Leadership
Team-leading implementation flow, feature prioritization, architecture decisions, and milestone execution.
Collaborator Recommendations
Latest Dev Logs
Jan 20, 2025
Making a Game in Every Language — Day 1
Launching my dream project: building a playable game in every popular programming language. Day 1: Space Shooter in Python with Pygame!
Aug 15, 2024
Game Design with Game Programming Patterns
A deep dive into Game Programming Patterns by Robert Nystrom — covering Command, Observer, State, Component, Game Loop, and Flyweight patterns for building robust game systems.


