Studio Hub
Unity & Game Developer Portfolio
Unity game developer with 2+ years of hands-on experience shipping 2D and 3D titles across Android and PC. I focus on gameplay programming, performance optimization, and modular systems that scale from prototype to live build.
Hire Me For
Availability
Available for freelance, contract, and collaborative game projects. Open to part-time and full-time discussions.
Remote-first (India timezone), flexible for async global teams.
- Gameplay systems and core loop design
- Performance optimization and build stabilization
- Mobile production and Play Store shipping
- Game jam and rapid prototype execution
Gameplay Systems
Player controllers, state machines, combat/interaction loops, camera systems, and reusable core mechanics.
Optimization & Profiling
FPS stabilization, memory/performance tuning, object pooling, runtime culling, and script refactoring.
Mobile Shipping
Production-ready Android builds, store preparation, Play Services integration, and post-release iteration.
Technical Leadership
Team-leading implementation flow, feature prioritization, architecture decisions, and milestone execution.
Resume Highlights
Experience
2+ years building and shipping games
Performance
Improved mid-range builds from ~45 FPS to stable 60 FPS
Launch Impact
Fasteroid reached 1,000+ active users on day one
Studio Role
Founder & Lead Game Developer at Stopwatch Games
Featured Builds
Featured Coverage
2026
The Keyhole
First-person horror project in development with inventory mechanics, event-driven scare logic, and procedural room generation.
2025
Bubble Chef
Global Game Jam 2025 entry. Play as a bubble-shaped chef catching ingredients to create Indian dishes like vada pav and pani puri! 3D visuals with chaotic cooking action.
2025
Fasteroid
Mobile arcade game shipped on Google Play with progression systems, player controls, and monetization-ready architecture.
2025
Knight Spade
A card-based game for the Love Game Jam. Pick a card to get a random power-up and defeat the boss! 12th in graphics, 41st overall out of 400+ entries.
2025
Making a Game in Every Language
Building a playable game in every popular programming language — Python, C#, C++, Java, JS, TS, Lua, Rust, Go, Dart, Kotlin, Swift, Ruby and more!
2024
Donkey Kong Clone
A recreation of the classic Donkey Kong game from Gameboy times! Features vertical climbing, barrel physics, level progression, pixel art, and animations.
Collaborator Recommendations
Latest Dev Logs
Jan 20, 2025
Making a Game in Every Language — Day 1
Launching my dream project: building a playable game in every popular programming language. Day 1: Space Shooter in Python with Pygame!
Aug 15, 2024
Game Design with Game Programming Patterns
A deep dive into Game Programming Patterns by Robert Nystrom — covering Command, Observer, State, Component, Game Loop, and Flyweight patterns for building robust game systems.


